Posted onAugust 27, 2020|Comments Off on Sunday Porch Sale August 23, 2020: It’s A State of Mind
Sunday Porch Sales, like all other retail in North Texas, tends to run in waves, especially in August. One week, the collective population of the Dallas/Fort Worth Metroplex decides “I don’t care that I could cool off in a lead smelter! I’m going outside!” The next week, everyone steps outdoors, gets into direct sun for a moment, and quotes Bill Paxton in the classic film Near Dark by yelling “I’m down to my last inch of skin!” Having spent the last 39 of 41 summers in the Dallas area, I don’t blame anyone a bit. Last weekend was brutally hot and dry, and next weekend promises more of the same, so the prescription for the end of August is “hats, sunscreen, and a long soaking bath in a cool tub of molten aluminum.” I promise that you’ll feel so much better, especially when you get the constant smell of burning flint out of your nostrils.
Because the plants never sleep, and because people pay serious money for the weekly bootcamp workout that comes with setting up and breaking down every Sunday, the last of the Sunday morning Porch Sales in August runs on August 30, from 7:00 am to noon. According to the National Weather Service, the odds are good for a couple of days of rain next week, with a decided drop in temperature, so expect a blowout selection on September 6 for Labor Day Weekend. Either way, we’ve got you covered.
Comments Off on Sunday Porch Sale August 23, 2020: It’s A State of Mind
While historians tend to focus on the immediate actions of war, they don’t usually worry about the implications of what gets left behind on the battlefield. When peace breaks out, neither side worries overmuch about what to do with weapons, structures, facilities, and other materiel legacies of the conflict, leaving that for the ages, the elements, the survivors, and whatever salvage crews managed to remain intact. It’s usually up to future generations to deal with unexplored ordnance, live land or sea mines, nanodiseases, chartreuse event horizons, or the occasional time booster. The vast majority of neighbors to an undecommissioned battlefield are envious of the story of Battle Ground in the Andromeda galaxy, a world scheduled for a planet-spanning conflict that was cancelled because both commanders were too hung over to function. Both armies left immediately thereafter, and Battle Ground became famous not for being one of the most beautiful planets in the whole of Andromeda, but because no battle was ever undertaken there, then or in the future.
That couldn’t be said of the nexus point for the Human-Terris war in our own galaxy, which left permanent scars on every world that particular war infected. As was the human tradition, each new war set off a corresponding explosion of technological obsession, all in ways of gathering the slightest advantage before the opponent finally gave up in exhaustion. On the planet code-named “Pomegranate” by forces from the Fifth Kresge Division, the plan was to build a supercomputer to plot strategy and predict enemy movements. To protect it from orbital bombardment, the first construction was for a VanderMeer static generator, under which the catacombs holding the components for the supercomputer were to be protected. To protect it from ground assault, a set of Davenport automated weapon platforms surveyed a kill zone that was only compromised when one of Pomegranate’s moons moved between the platforms and deep space. Not that the platforms needed to fire that far: due to the effects of the static generator on energy discharges and metals moving beyond a still-classified speed, each platform fired a wide variety of fluids held in check with artificially-enhanced surface tension. Nerve agents, acids, electrostatic disruptors, phage assemblages, and quick-contact polymer tripfilms: the most aggressive warrior race in its galaxy had learned well from incessantly picking fights with its neighbors and bunkmates, so each platform had multiple packages that could be blasted at an enemy that could do everything from turn that enemy into a slowly dispersing mist to guarantee that it would have to walk home.
The static generator and the platforms were completed, along with the vault doors, when the Terris decided to pivot, and the rest of the war was fought thousands of light-years away. The parts for the supercomputer were sequestered away, ultimately to become even more surplus scrap, the static generator depowered, and the platforms left without armament. For the most part, humans left Pomegranate alone, and nature reclaimed its own. Finally, about 250 years after the details of the Human-Terris War were only of interest to warporn enthusiasts and very few others, a farming collective set down on Pomegranate’s nearly pristine surface and started settling in. One of those early settlers was a burned-out robotics engineer by the name of Dendris Lockwell, who came across the superpower emplacement while searching for titanium deposits for the collective’s tool printers.
At first, Lockwell was excited about the find, and then he managed to cut through one of the vault doors and discovered…nothing. Hundreds of kilometers of corridors and galleries cut into the heart of a long-dead volcano, with nothing more than a few pieces of junk left behind. With no ventilation and no rigging for power, the vault wasn’t even worthwhile as shelter. The static generator was self-powered and self-encapsulated, both impossible to open (any more so than any gigantic synthetic sapphire impressed with neural networks could be opened) and far too heavy to tear off the mountainside and haul back to the collective with anything it had available. The weapons platforms with similarly immovable, being deeply anchored into the planet’s crust, and while each platform’s AI was still perfectly functional, they were so obsolete that trying to merge them with the collective’s network was just silly. Lockwell was about to leave in disgust when he noticed that the platforms’ reservoirs were completely empty and uncontaminated, and he entertained ideas of resetting the whole site for last-resort fire suppression, if in case the regular forest fires that passed by the site became an issue. He went so far as to fill the reservoirs with plain water and set the platforms to standby before realizing that the whole plan was folly: anybody attempting to use the vault for an escape from fire would either suffocate from smoke drawn to the assemblage or from the abominable atmosphere left inside.
The story would have stopped there if not for the collective having a large contingent of adolescents looking for something to do that didn’t involve farming. Lockwell was awakened one night by a remote alarm from the vault site, and he rushed out on the fastest transport he could get to discover who or what was setting off the weapon platforms. What he found was an assemblage of about three dozen collective apprentices, all of whom had discovered that while the platforms would fire upon anything moving within a particular distance once activated, they also wouldn’t fire on the vault door. Considering the age of the platforms and a general lack of maintenance, the platforms still worked, but were just about a second off their original calibration. That gave enough motivation to the particularly fast members of the assembled apprentices to run between the platforms. Run fast enough, and they weren’t knocked off their feet by a gigantic surface-tension water balloon or twenty before reaching the safety of the vault door. One, a woman of 20 named Girasol, could run to the door and back without being hit, which made her a subject of admiration and rueful respect among everyone else.
Almost any other authority figure among the collective would have reported this to the community elders, who would have insisted upon shutting down everything. Lockwell, though, saw plenty of potential in the distraction. One of his only possessions from Earth was a full-sized stop sign from the days when manual transport driving was still legal, and he hauled it out to the vault and installed it below the vault doors. ‘Run out, touch it, and run back without getting hit,” he said, “and I’ll sponsor you myself.” On the first Lockwell-sanctioned run, only Girasol succeeded, but that just gave incentive to everyone else to increase their speed and improve their running techniques. Within five years, after the first trade ships arrived to see how well the collective was running, some of the more iconoclastic crew members on those ships were joining in on both weekly practice runs and annual tournaments, where participants had to run along set paths through local plants and rock obstacles to get to the vault. Within ten years, most of the galaxy knew about the challenge, and within 15, the fastest runners in the galaxy, human and otherwise, were landing in the fields of Pomegranate to be the next to compete. The ponderous platforms took on additional modifications to compensate for species better at high-speed running than humans, but otherwise they still appeared the same as when Lockwell first found them.
Now, 300 years after the Human-Terris War ended, a simple act of military ordnance recycling was one of the biggest competitive sports throughout charted space. Many worlds had their own Lockwell Games courses and equipment, but the real excitement came from going to the original grounds, sitting beside Girasol as she continued to give the award named after her to the most impressive competitor that year, and daring to touch the stop sign still attached to the vault. (The sign has been replaced four times in the last 50 years, but nobody really notices.) Most importantly, the only people who remember that world under the original code name of “Pomegranate” are the few warporners who obsess over a war that passed this world by. Everyone else knows it by a superior and much more appropriate name: “Plowshare.”
Dimensions (width/height/depth): 18″ x 24″ x 18″ (45.72 cm x 60.96 cm x 45.72 cm)
Plant:Heliamphora heterodoxa x minor
Construction: Glass enclosure. polystyrene foam, vacuum-formed plastic, found items.