(This backstory is dedicated to Saladin Ahmed.)
Throughout the Twentieth and Twenty-First Centuries, the development and expansion of popular acceptance of role-playing games of all sorts was paralleled by a similar expansion in live-action role-playing games (LARPs). Ironically, the expansion of augmented reality applications created a whole subgenre of LARPs in which everything was as real, considering the circumstances, as possible. Live weapons, live and exceedingly dangerous traps, CRISPR-modified animals and plants as monsters…the rise of DARPs (Deadly Action RPGs) rapidly ran into such vague guidelines as international law, causing adherents of extreme gaming to hire lobbyists, set up locales and campaigns in areas without legal jurisdiction, or both.
The most extreme example got its start when Gordon Davidson, the creator of the Subdermal Pizza international gaming empire, was diagnosed with an untreatable brain tumor in 2087. Having approximately nine months to live, he rose to the challenge of the old adage “You can’t take it with you” by designing his final monument: both a repository of his mortal remains and the ultimate DARP death chamber. Taking inspiration from a famed adventure in the earliest days of role-playing games, what was later named “the Tomb of White Plume Peaks” worked on a simple principle: tombs are intended to preserve wealth and prestige long after its inhabitant ceased caring, so a good tomb was one that dissuaded tomb robbers by any means necessary. If the robbers succeeded anyway, good for them. The multiple mystical weapons hidden within and the robotic minions constantly patrolling the tomb ground were just gravy.
Constructed on a mountain face in Baja California, the Tomb was a testament to how much technology could advance with sufficient financing of research and development, as well as how much further that technology could advance when its designers were told “make it HURT.” Approximately half of Davidson’s approximately $25 billion in net worth went into its actual construction, with a comparable amount going into stocking it with appropriate challenges and a foundation dedicated to maintaining and upgrading them. In addition, Davidson’s PR team rarely missed a chance to note that the Tomb contained at least $100 million in gold, added to a collection of carefully fabricated artifacts and treasures to be found inside. By the time Davidson died, he personally died completely bereft, but his memorial was almost literally dripping with wealth.
Anyone attempting to enter the Tomb started on the same general footing. All modern technology had to be given up, and all participants were supplied with clothing, weapons, and equipment from a supply depot (carefully constructed to resemble a general store, complete with AI storekeeper and weaponskeeper). Only when properly attired and equipped could they walk out to the Tomb’s front gate, which would part enough to let them through before closing behind them. At that point, they were cut off from the rest of the world, and any information about the Tomb was only available to the outside world if they lived long enough to return. All anyone could tell from the outside was that the Tomb was incredibly resistant to technological cheats: drones’ radio signals were jammed and countercontrolled, attempts to drill into the Tomb from other spots on the mountain were countered by robotic sentries (and those sentries self-destructed to nearly Em-See-Squared effect if “live” captured for study), and attempts at mapping via muon detectors only revealed that the Tomb was loaded with metal, particularly gold. To learn anything more, someone had to go inside, possibly to die right after the gate closed. The crudely painted “BEWARE STOBOR” on the walls alongside the gate was added a decade after Davidson’s death, partly as an especially obscure joke and as a last legacy to someone who went in solo.
In 30 years, only one group entered and returned with any information from within. That group, the traveling LARP troupe The Absolute Mendacities, returned with only two members, both of whom were critically injured when they emerged. When he awoke in a hospital’s ICU two weeks later, Mendacities leader Robert Michner related that the Tomb was even more of a challenge than he’d realized. Among recollections of traps and puzzles that one reporter described as “Ditch Day at Caltech with plutonium,” he and his girlfriend Darlene Birdsong gave important details about the internal layout of the Tomb, culminating with a battle in the main mausoleum with the nano-reanimated corpse of Davidson that cost Michner his left arm, but left Birdsong with Davidson’s famed DARP graphene sword “Brainscratcher” as a well-earned trophy.
That was the last major expedition to the Tomb: shortly after, the worldwide price of gold crashed and never recovered, and Michner’s recollections related a vital bit of news about the $100 million in gold inside. The gold was there, but in leaf and veneer on walls, ceiling, floor, and most of the items therein, often painted over, and impossible to collect without the sort of methodical scraping precluded by the Tomb’s various sentries. Acknowledging the effort necessary compared to the return, those DARPers dedicated to treasurehunting left the Tomb alone, leaving those seeking extreme thrills available nowhere else. Out of those, none have returned, but they probably died happy.
Dimensions (width/height/depth): 18″ x 24″ x 18″ (45.72 cm x 60.96 cm x 45.72 cm)
Plant: Nepenthes “Miranda”
Construction: Glass enclosure. polystyrene foam, vacuum-formed plastic, found items.
Shirt Price: $200