Out of all of the known examples of elder civilization technology currently catalogued, none is more helpful, more lifesaving, or more exasperating than the Lifehutches. Lifehutches have been found under nearly every environment known: asteroids where escape velocity is a fastball pitch, deep within super-Venuses with hundreds of atmospheres of pressure, locked in orbit around neutron stars, and across a multitude of worlds where the term “habitable” is problematic and sometimes a slur. While some experts speculate as to the species and/or organization that created the first Lifehutch, everyone agrees that they are absolute marvels of nanotech combined with organic technology, easily a half-million Earth years ahead of any other known inhabitant of our or any nearby galaxy. In its normal state, a Lifehutch is completely inert, unscannable with any technique known, impervious to X-rays and neutrinos, and impossible to move when anchored. That changes if an individual seeks help of any sort.
When encountered, a Lifehutch is a rectangular box 20 meters wide, with no distinguishing features other than an array of sensory devices on one side, hereby referred to as the “front.” By the time an individual comes within five meters of the front, the Lifehutch has ascertained basic biochemistry, nutritional and gravitational needs, and a fair approximation of communication options, as well as preparing organic and mechanical repair resources. Coming within a meter, a door automatically opens into a chamber optimized for basic comfort based on the initial Lifehutch assessment, and entering the Lifehutch immediately generates light, temperature, and atmosphere depending upon the individual’s preferences and needs, no matter the outside conditions. Starting with pictograms, audio, and video, the Lifehutch communicates with the entrant as to its needs and provides accordingly with a tremendous array of medical and communications options. If the entrant is simply lost and needs assistance, the Lifehutch supplies the individual with directions and enough sustenance to see them on their way. If the entrant is injured, the Lifehutch is capable of everything from bandaging bruises to elaborate neurosurgery, and is capable of simultaneous surgery on as many as eight patients with wildly varying biochemistries and sets of internal organs. If the individual needs to reach superiors or authorities for rescue, the Lifehutch offers at least four FTL options, two of which are still completely unknown, to send a signal. In the meantime, while waiting for a rescue, the Lifehutch offers food and solvents based on the occupant’s biology (and full metal and silicon augmentation and reconstruction for artificial forms), a comfortable rest area, and even rudimentary entertainment to pass the time. When rescue arrives and the occupant is mobile, the Lifehutch sends a homing signal to allow the rescuers to pinpoint the location. If the occupant is not, the Lifehutch releases the occupant to the rescue authority in a stasis shell that can be turned off in the appropriate medical facility. If the occupant attempted to be destructive or self-destructive, the Lifehutch usually has the occupant in a stasis shell long before rescue arrives.
With these options, some may decide to use a Lifehutch for a longterm or permanent residence, and that’s where the Lifehutch’s more problematic functions come in. The species or group that invented the Lifehutch apparently had their own analogue to the old adage about fish and houseguests, and while a Lifehutch has nearly infinite patience with a tenant whose rescue may be thousands of light-years distant, it has none for a tenant who has no further plans. Like a hipster on his fiftieth birthday, it’s time to let the nestling fly. At a certain point, when all injuries and sickness are healed and the occupant has no reason to remain, the occupant will awaken one day outside the Lifehutch front, all gear with which they entered repaired and recharged and enough food and solvent for a week, and the Lifehutch will never open for that individual again. Considering that most Lifehutches are located in dangerous areas, it behooves that individual to move well away, and never return.
Considering the huge range of environments in which Lifehutches can be found, this may appear to be a death sentence if that environment is drastically different from that in which the occupant was raised, constructed, or evolved. In that case, the Lifehutch gives one last gift. The former occupant awakes to discover that it has been modified to survive and thrive in the current conditions around the Lifehutch: this includes a complete modification of biochemistry to breathe methane, drink liquid sulfur, or echolocate in an opaque atmosphere. If the former occupant is now no longer capable of returning to its original environment due to its original atmosphere being poisonous or a need for low-level microwave radiation for proper digestive health, then it had best get used to its new home.
In some cases, this feature is more advantageous than expected. For unknown reasons, Lifehutches occasionally bud, producing two to five separate ingots about the size of a shipping drum, that can be transported and activated in new locations. This has affected interstellar commerce and diplomacy: instead of a representative needing to carry its life requirements to a new world for the rest of said life, an extended vacation can leave a trade delegate or diplomat permanently suited for a healthy life among its new neighbors, albeit with no chance of returning. Apparently fewer are bothered by this prospect than one would think: by some estimates, as much as 30 percent of the major spacefaring races within the nearest 20 galaxies to our own started as Lifehutch modifications, and further intergalactic travel has yet to find a sector of space without at least one Lifehutch in it.
Dimensions (width/height/depth): 12 1/2″ x 13″ x 12 1/2″ (31.75 cm x 33.02 cm x 31.75 cm)
Plant:Nepenthes ramis x spectrabilis
Construction: Glass enclosure. polystyrene foam, vacuum-formed plastic, found items.
Price: Sold
Shirt Price: Sold